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10. Animation

All Past Paper Questions: https://docs.google.com/document/d/1osDm8ZWYpGqo4qsB4ioe_5NMqt8prnXxOrlloWsXQ6c/edit?usp=sharing

Audio

  • bit-rate
    • changing bit-rate
      • Audio quality improves with increasing bit rate
        • 800 bit/s is minimum for speech to be recognised
        • 32 kbit/s — generally acceptable only for speech
        • 96 kbit/s — generally used for speech/low-quality streaming
        • 128 or 160 kbit/s — mid-range bit rate quality
        • 192 kbit/s — a commonly used high-quality bit rate
        • 320 kbit/s — highest bit rate level supported by the MP3 standard
      • lossy compression to reduce bit rate can introduce artefacts
        • caused by data/quantisation errors
      • distortion of sound
      • perceived/heard as 'bubbling'
      • stuttering/jerky/silences in sound.

Computer Animations

Key Frames

  • why

    • to define start and end of movement of an object
    • to specify movement of objects
      • that the viewer will see
    • to define timing of movement
      • by position of key frame in sequence of frame
  • property key frames

    • defines (one or more) properties of an object in a frame
      • (Objects properties)
      • can be edited (within a property key frame)
    • to create in-between (tween) frames without the need to draw each frame individually
    • used as 'roving' (property key frames)
    • ensures speed of motion is consistent between frames
      • (throughout a tween)
    • to adjust the speed of motion
      • at beginning and end of tween sequence so that it appears more realistic between frames/throughout a tween
    • to add properties of one object onto other
      • by copying property key frames in timelines
  • how sequence of frames created

    • question 1

      • alt text
      • answer
        • Animator drew frames 1 and 5 and 8
        • Frame 8 created by flipping frame 1
        • These are used as key frames
        • Frame 1 was duplicated to create frames 2, 3 and 4
        • Frame 5 was duplicated to create frames 6 and 7
        • Key frames define the start and end point of transitions that can be used by a computer-based animation application
        • Tweening was used to create frames in between.
    • question 2

      • alt text
      • answer
        • Using the four frames as key frames
          • filling in of frames between frames 1, 2, 3 and 4
          • using variable frame frequency depending on content
          • fewer frames between frames 1 and 2 than e.g. between 2 and 3
          • as background is stationary then lower frame rate than foreground characters
        • May be low frame rate so makes motion jerky (+ unrealistic)
        • Need to add at least 8 frames in order to create smooth movement
        • Need to add enough frames so that frame rate is below 'flicker fusion' threshold
          • else movement will appear to flicker and illusion of movement is destroyed
        • Motion blurring of the figures between frames 1 and 2 etc.
          • can simulate faster movement.

Editing

  • call animation

    • Background objects drawn on one cell and placed at bottom of stack of cells
    • Character to be moved drawn on transparent cell
      • placed on top of background and photographed
    • Character redrawn as moved (on transparent cell) and replaced
    • Re-photographed/digitised in next frame
    • Process repeated for subsequent frames.
  • stop motion

    • Scene arranged and lighted
    • Camera app setup
    • Frame recorded
    • Frame checked for corrections
    • Frame deleted if not required
    • objects moved slightly and re-photographed into new frame
    • Use of 'onion-skinning'
      • faint outline of previous frame in app
      • to show placement of objects
    • Frames duplicated
    • to slow the motion down
    • e.g. when character changes direction suddenly.
  • text animation

    • strokes
      • an outline around the text letters
      • animated to move around the letters
      • to fade in/out around the letters
      • to different formats/colours e.g. dotted/dashed/thickness
      • to different comer formats e.g. sharp/smooth/rounded
    • fill settings
      • changes the contents of the letter shapes
      • Change the colour of the letter/shape
      • gradients
        • types
          • (multicolour) colour gradients gradually change one colour into another
          • linear gradients change colour along a single axis (horizontal or vertical)
          • radial gradients change colour in an outwardfinward direction starting from/to a central focal point
        • direction/focal point of gradient can be changed.

Animations

Properties

  • orientation

    • description 1
      • is a camera property that is set in a keyframe
      • Surface sets the target for the camera on the object surface
      • Provides a sense of gravity for the object
      • Space sets the target for the camera at the centre of the object.
    • description 2
      • Sets the x, y, and z rotation angles around a fixed point (the origin) in a layer
      • (Rotation) around the x-axis is the roll, yaw, angle.
      • (Rotation) around the y-axis is the inclination, pitch, angle.
      • (Rotation) around the z-axis is the azimuth, heading, angle.
  • transparency

    • (Sets the visibility of the objects, so) other layers in the display can be seen underneath.
    • Can be set to different percentages (of transparency/opacity) to change the visibility of layers underneath
    • Adjusted in keyframes to affect following frames
    • Can be adjusted so that some colours are removed screen effects
    • Can set a 'transparency track' in keyframes so transparency/opacity percentage changes between keyframes.
  • animation speed (in 24fps)

    • usually 24fps or 30fps
    • each frame
      • actions may need to be very active / fast
      • animation can include a flurry of acitivity
        • around the main object
      • can make very smooth animations
    • each two frames
      • animator only needs to draw on 12 fps, not 24fps
        • saves time
        • less animators needed
        • cheap
      • makes slow animations smoother to eye
      • less accuracy required
        • (than drawing on each frame)
      • animations appear more lively / active
    • each four frames
      • animation may appear jerky
      • flashing of objects (on/off)
      • objects move very fast

Techniques

  • tweening
    • stuff
      • usues location points
      • changes motion by creating intermeddiate frame
      • requires establishment of keyframes
      • moves points of location of object to new points
        • morphing doesn't do it
  • morphing
    • stuff
      • changes one object into different object
      • smooth
      • overlays grid on images & uses it to remap new image
  • tweening vs morphing
    • similarities
      • can change shape of an object
      • motion of object
      • can change size / color / location

Dimentions

  • 2D objects

    • drawn in 2 dimensional space
    • measured in 2 axes/height and width/H x W/X and Y axes
    • based on (concept of) frames//
    • appear flat
    • cannot appear to rotate through 360 degrees
    • are only viewed from one/front angle
    • are only lit from one/front angle
    • lack texture/solidity
    • cannot/are not realistic in live scenes
    • examples
      • use in social media sites
      • presentations
  • 3D objects

    • in 3 dimensional space
    • measured in 3 axes/height, width and depth/H x W x D/X,Y and Z axes
    • can have (appearance of) volume/depth
    • based on (concept of) movement (of objects)
    • have (appearance of) rotating through 360 degrees
    • (appear to) be viewed from different camera angles
    • (appear to) be lit from different directions
    • (appear to) have texture/solidity
    • (appear to) be placed into live scenes/elements with more realistic appearance
    • examples
      • use in movies
      • cartoons
      • video games

Other

  • image editing, when making movies
    • Add visual special effects/CGI (computer-generated imagery)
      • to video sequences
      • show stuff that cannot exist in reality
    • Colourising monochrome film stock to increase acceptability
    • Images can be improved
      • eg: color grading Images can remove/include objects Images of impossible objects/situations can be created Altering photographic images to enhance
      • sales of products (can mislead buyers)
      • appearance (can mislead fans)